Palette Shifting Fun

Messing with the Mode 13h palette. I noticed one section of it is
already just a cycle through hue values, so I made it loop through
those hues while drawing, and also loop the section of the palette
itself. The result is magic!
Posted: 2017-01-22
Early VGA Tests

I've decided to make a DOS game. This is one of the earliest tests,
which just writes the entire palette to the corner of the screen.
Currently using Mode 13h.
Using DOSBox in the short term for testing. Still need to acquire a
real 486 with VGA and a SoundBlaster compatible sound card.
Posted: 2017-01-22
LilyVM - Addressing Modes
Well, I guess I settled on that last addressing mode. It's two more
modes, which pretty much just copy the existing
immediate-memory-location and something-from-the-stack addressing
modes.
Again, my terminology might be way off, but I'm going to call it
indirect-whatever mode.
Syntax in the assember for it is *address, or $stack_offset.
Here's what it's doing in code for the "fetch" part. (Excuse the
crappy temporary error handling for now.)
inline LilyVM::Word LilyVM::fetchParameterByType(LilyVM::ParamType type)
{
switch(type) {
case PARAM_NULL: return 0;
case PARAM_IMMEDIATE: return fetchInstruction();
case PARAM_ADDRESS: return fetchRaw(fetchInstruction());
case PARAM_STACK: return fetchRaw(stackPointer + fetchInstruction());
case PARAM_INDIRECT_ADDRESS: return fetchRaw(fetchRaw(fetchInstruction()));
case PARAM_INDIRECT_STACK: return fetchRaw(fetchRaw(stackPointer + fetchInstruction()));
default:
break;
}
// TODO: Throw error (bad instruction).
cout << "Bad addressing mode for read: " << type << endl;
exit(1);
return 0;
}
And here's a little example snippet of assembly demonstrating it.
mov 123 **someAddress
mov 123 *$somestackOffset
The ability to add in-line, immediate data was also added in the last
couple of revisions. There are assembly directives to have the next
few Words be some explicit values, or to fill the next 'n' Words with
some specific value.
I think the incomplete VM code might almost be not-embarrassing enough
to toss up GitHub soon.
Next up: Profiling and comparisons against Lua and native code. Then
taking out some of the modulo crap and trying it again.
Posted: 2016-07-25