Basic Bullet Scripting
Note: This article originally appeared on my Tumblr and was reposted here in 2019.
Really basic bullet scripting is in!
I can queue up changes to any of the projectile state values like acceleration, velocity, angle, angular velocity, max speed, and radius. I can set it to happen at some time in the bullet’s lifetime.
Unfortunately, the blueprints for this are clunky and huge. So I need to simplify and streamline it a bit.
Next up: Bullets spawning child bullets.